Posts Tagged ‘iPhone’

Pricing On Android Market Vs. iPhone Apps Store

Tuesday, August 11th, 2009

Since Geogad has its Android-powered travel app on the Android Market and also hosts the Informal Android Developer Meetup, I am sometimes asked about the pricing difference between the Android MarGoogle Androidket and the iPhone Apps Store. Usually, this question comes from developers who are trying to decide between learning to program Android or iPhone first or from iPhone developers who are considering porting their iPhone apps to Android.

I really don’t have any direct knowledge of pricing on the various stores since all of Geogad’s apps are free and since Geogad makes its content available for free with ads over all of its various delivery channels.

However, I did spot this timely news article from fiercemobilecontent.com.  It quotes a report published by Distimo that says that apps are priced about the same on both stores. The article did point out two slight differences in the gaming category.

The most popular Android games typically cost between 99 cents and $5.95, with most selling for $2.99, while most App Store titles sell for 99 cents, with a few offered between $6.99 and $9.99.

…games remain the App Store’s best-selling category, with more titles in the premium Top 15 than in the free Top 15. Classic games are particularly popular in Android Market, where three out of the Top 15 are emulators. (The App Store does not approve emulators.)

IPhone In Japan: Is Apple Like George W. Bush?

Thursday, July 9th, 2009

A Japanese blogger who goes by Nobi shared his views on whether Apple’s iPhone is a success or not in Japan.  He was too polite to say so directly but comparing Apple’s marketing to George W. Bush’s policies sounds pretty negative.

Is The iPhone Apps Store A Victim Of Its Own Success?

Saturday, December 13th, 2008

Fierce Developer posted an interesting piece on another blog’s post. Specifically, a professional iPhone developer crunched the numbers on how much money was involved in putting together a really complex iPhone app and determined that it was completely unworkable with the $0.99 apps crowding out the expensive apps. With over 10,000 apps now, the store is already pretty crowded.

I look at this development as just another software cycle in the life of a new platform. After all, the apps are becoming more complicated because the software and interfaces are getting easier to program and to interface. At the same time the market is growing. These complex programs that require several manhours and $100,000 would have required several times the effort and money just a couple of years ago. They would have been almost impossible to get enough of a market to make the development worth the cost.

Even today in the life of the PC, free software is everywhere, but people still buy complex, expensive software when it is justified by the price and usefulness. After all, Oracle sells multimillion dollar databases even though there are many high quality free database easily available.

In a related story, the iPhone apps store was just about the only site that actively advertised that you could get iPhone apps at their store. Oh, sure. There were sites where jailbroken phones could get apps, but those don’t count. Now the monopoly has been shaken by Mobile Distillery, which is heavily promoting their site to developers. But will they come?

Mobile OS Wars Heat Up

Wednesday, December 10th, 2008

The mobile industry has never been so hot. Forst, Apple announces quietly that users have downloaded 300 million apps among the 10,000 apps available on the iPhone Apps store. Apple is also pushing the iPhone in new sales channels, specifically WalMart, which may be the only retailer on the planet to have increased sales during the downturn.

Their competitor, Google’s Android, is getting more allies in their fight. Sony Ericson will be building Android phones after initially refusing to join Google’s mobile push. Sony is still part of the community that will be working on Nokia’s Symbian platform, which is in the process of being open sourced. But there has been little good news from Nokia lately. We will see if the revamped Symbian can compete with the brand new iPhone and Android platforms.

The Differences Between iPhone And Android Developers Part 1

Thursday, November 20th, 2008

Last night, I attended my first Google Android Developer Meetup. The month before, I attended my first iPhone Developer Meetup. With this tiny sample, I am more than qualified to start issuing unproven generalities.

The iPhone meetups have been going on for several months and have a large number of developers. The Android meetup is only two months old and had about 2 dozen developers. The iPhone crowd was mainly people looking to make money on the iPhone, either for themselves or for their company. The Android meetup was primarily attended by people programming Android as a hobby and out of curiosity. But the biggest difference of all: just about everyone at the iPhone meetup owned an iPhone or iTouch while only three people at the Android meetup owned a Google phone.

One of the more interesting statements for why the developers had not bought a Google phone yet was that the Android programming test tools included an excellent simulator while the iPhone simulator almost required a developer to buy a real iPhone to test their applications. But the other reason that the Google phones were not purchased yet is that developers have already bought the iPhone, in addition to the phone that they already owned, and just did not see any big reason to buy another phone.