Archive for the ‘Web Site Development’ Category

Geogad On Android

Thursday, January 22nd, 2009

Geogad is becoming even more mobile. It has just released a Google Android application so that travelers can explore their destinations on their Android-powered smart phones. The application lets travelers search and view Geogad’s tours and tour stops based on their location. Geogad’s new Android application is easy to use and easy to get from Handango. Be sure to let us know what you think of the new Geogad application.

Speaking of Android, the latest reports show that Android has a rosy future. Rio Caraeff, executive vice president of the Universal Music Group’s eLabs unit, reported that the new Amazon MP3 storefront on the G1 is the largest source of downloads from any of their third-party partnership deals.

Geogad’s Newest Feature: Customized Tours

Monday, September 1st, 2008

There is never a dull moment at Geogad as we work to improve your travel experience.

Geogad has added a new feature to make your travels even more uniquely yours. Now you can create mix and match the individual tour stops on Geogad to create your own customized tours. To create your own customized tour, just sign in and click on the “Create Tour” header option. You will be presented with a two maps, one showing the available tour stops and the other showing tour stops that you have dropped and dragged onto your own tour map. After you have picked the tour stops and arranged them into your preferred route, you can save your new custom tour. It is instantly available to you and to other Geogad travelers.

Your new custom tour can be streamed to your web browser or downloaded to your favorite mobile media device. Your new custom tour is free as are all of the other tours from Geogad.

This is just one small part of making Geogad your personal mobile tour guide.

iPhoneDevCamp Part 2

Tuesday, August 5th, 2008

Since I did not have the right equipment for creating an iPhone app, I had more time to attend the talks than I thought I would at iPhoneDevCamp2.

The most interesting for me was the most technical. It was given by Louis Gerbarg who worked on the iPhone app, Gifter. Louis has an advantage over other iPhone developers in that he used to work at Apple. He has a very good understanding of caching issues, which was the focus of his talk. One point that is valuable to know but is slightly depressing for a beginner like me is that the simulation tools that Apple supplies may not be able to really assist a developer in fixing cache issues. These issues are absolutely critical to your user’s experience when they are using your app.

Hopefully, Apple will improve the tools. Otherwise, it will cost them and the third party developers the goodwill of their customers.

iPhoneDevCamp Part 1

Monday, August 4th, 2008

For those of you not lucky enough to get an invitation to iPhoneDevCamp, all I can say is that you really need to sign up way early next time to be sure that you can get in. But you also need to watch the main iPhoneDevCamp site. It seems many did not show, and anyone and everyone was welcome.

iPhoneDevCamp2 was really a great event here in San Francisco. We were connected to the satellite camps via video link, and they looked like they were having fun too. In the case of the SF meeting, we had free food and beer. Nothing makes code come together more than good food and really great beer.

The best part of the event for me was being literally surrounded by iPhone dev experts. It is great to be able to get an answer for a question just by asking the person next to you vs. my usual method of researching on the web for hours.

The end result was not quite what I wanted, but I did make much headway. For example, I and another camp attendee (who shall remain nameless to protect him from any AT&T or Apple wrath) did a small experiment to see if I could figure out a way around buying an iPhone without the 2-year long AT&T contract.

A little background on the experiment. My phone is currently on the AT&T network. In fact, my SIM’s card is actually an old Cingular card, but it works fine in my phone. I had already tried to buy just the iPhone without the contract at the Apple store in Palo Alto because the Internet said that I could buy the iPhone without a contract for $500. The clerk informed me that the Internet was wrong (can you believe it?). The future plans call for letting people buy the iPhone without a contract, but it is not happening yet. No one really knows when (or if) it will.

So after spending much of the day browsing 3G iPhones on eBay, my fellow camp attendee decided to test if I would really be able to use my SIM card in an activated 3G iPhone. We converted a bit of marketing swag (a metal button that you can pin to your shirt) into an unofficial iPhone SIM extraction tool. Replacing his SIM card with mine, we found that the iPhone insisted on being activated by the iTunes store before it did anything. This was really disappointing since the iPhone will, at least, surf using WiFi without any SIM card whatsoever.

The result of the experiment is that I will have to get the iPhone with contract or buy a iTouch and wait for the iPhone to be made available without the contact.

Branding Yourself

Friday, August 1st, 2008

At the Astia CEO Forum meeting, I got a great review on branding and messaging. The meeting was headed by John Walsh and Matt Cooke from Iron Creative Communication. If you visit San Francisco, you may have seen their branding campaign for the deYoung Museum. They also worked with Astia on a tight time budget to come up with its branding message.

I really enjoyed the meeting, and John and Matt did a great job keeping us focused. (It is not easy to keep over a dozen high energy entrepreneurs focused.) The idea behind branding is to figure out your targeted message and how you will get that out through your branding. For example, if Geogad’s target message is “Your personal mobile tour guide that can guide you around travel destinations around the world with the mobile devices that you carry with you”, then its branding might be “fun, ease to use, anytime, anywhere”.